This Capcom Service Bulletin applies to:
Pinball Magic Pinball

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COIN-OP, INC.
(Pinball Division is out of business)

TECHNICAL SERVICE BULLETIN 95-007a

DATE:                                       OCTOBER 13, 1995

TO:                                           ALL DISTRIBUTORS OF PINBALL  MAGICä

SUBJECT:                                CPU V1.02 SOFTWARE UPDATE

AFFECTS S/N’s:                       ALL S/N’S

ENCLOSED FIND  UPDATED SOFTWARE FOR PINBALL MAGICä.

REPLACE EPROM’s U1L AND U1H  WITH THE ENCLOSED SOFTWARE.

THE FOLLOWING IS A LIST OF THE CHANGES IMPLEMENTED IN V1.02.

* MAGIC WAND COIL THERMAL FIX:

IF THE WAND SHOTS ARE ATTEMPTED REPETITIVELY CAUSING THE WAND COILS TO OVERHEAT, THE DIVERTER WILL NOT DIVERT.  THE SILENCE THE CRITICS TRICK WILL THEN BE COMPLETED BY THE “MAGIC CARPET RIDE” RAMP EXIT SWITCH AND, THE LOCKS ARE NOT ALLOWED.  IT WILL TAKE APPROX. 1.25MIN(LOW LINE) TO 4.0MIN(HIGH LINE) TO COOL DOWN AND RESUME PROPER OPERATION.

* BURN IN:

AFTER 12 HRS COILS WILL STOP FIRING BUT BURN IN WILL CONTINUE.  THIS IS TO ALLOW COIL BURN IN BUT STOP FIRING  BEFORE EXCESSIVE WEAR OCCURS.

* COINAGE UPDATE:

‘RESTORE FACTORY SETTINGS’ SETS GAME TO 50c=1 PLAY $1=3 PLAYS.

* SWITCH TEST FIX:

THE ‘CONN?’ STATUS HAS BEEN ELIMINATED ON THE COIN SWITCHES TO ALLOW COIN METERS TO BE ADDED. 

* COINAGE CHANGE HOLLAND (NETHERLANDS):

NEW COIN DOOR: 1, 2.5 AND 5 GUILDER.

NEW COINAGE: 1/1G, 3/2.5G, 6/5G.

NEW COIN METER: SET TO 1/4G INCREMENTS.

* INCREASE SPEED OF FLASH LAMP WARMING:

THIS IS TO ELIMINATE THE ‘TICKING’ NOISE IN THE SPEAKERS.

* NOISE-TOLERANT OPEN LAMP DETECT:

THIS IS TO REDUCE FALSE INDICATIONS OF WIGGLY BAYONET SOCKETS AND HOT VN02’S.

* MENU SYSTEM UPDATES:

1. THE BOTTOM LINE ADVISORY MESSAGE HAS BEEN EXPANDED TO INDICATE THE AVAILABILITY OF A NEW REPLAY SCORE.  THE LINE WILL FOLLOW THE ‘SEE TROUBLESHOOTING’ ENTRY AND READ AS FOLLOWS.

            ‘NEW REPLAY SCORE: X,XXX,XXX’

            ‘SEE RESET FUNCTIONS TO CHANGE’

THIS WILL LET THE OPERATOR KNOW THAT A NEW REPLAY SCORE HAS BEEN CALCULATED.

2. THE ‘RESET FUNCTIONS’ MENU INCLUDE A NEW FUNCTION CALLED ‘RESET REPLAY.’

THIS FUNCTIONS DISPLAYS THE CURRENT REPLAY SCORE AND THE NEWLY CALCULATED SCORE.  IT THEN PROMPTS THE OPERATOR TO CHANGE THE SCORE.  THIS FUNCTION DOES NOT RESET ANY OF THE AUDITS.

3. IN THE ‘RESET FUNCTIONS’ MENU THE ITEM ‘CLEAR ALL/COUNTRY’ HAS BEEN REMOVED.  ITS FUNCTION HAS BEEN COMBINED WITH ‘FACTORY RESET’, WHICH NOW

PROMPTS THE OPERATOR FOR THE COUNTRY THAT THE DEFAULT SETTINGS SHOULD BE SET TO.

4. BECAUSE OF THE ABOVE CHANGES THE NUMBERING SYSTEM IN THE ‘RESET FUNCTIONS’ MENU HAS CHANGED TO THE FOLLOWING:

            D   RESET FUNCTIONS

                      D1 CLEAR COLLECTIONS

                      D2 CLEAR AUDITS

                      D3 CLEAR CREDITS

                      D4 CLEAR HSTD

                      D5 CLEAR ERRORS/INFO

                      D6 CLEAR ADJUSTMENTS

                      D7 RESET REPLAY

                      D8 FACTORY RESET

5. A NEW ADDITION HAS BEEN MADE TO THE DIAGNOSTIC MENU SYSTEM CALLED ‘REPORTS’.  THIS MENU WILL BE FOR USE OF A PRINTER THAT WILL BE AVAILABLE AT A LATER DATE.  THE MENU IS AS FOLLOWS:

            E   REPORTS

                      E1 CUSTOM REPORT

                      E2 CUSTOM REPORT SETUP

                      E3 DEVICE SETUP

                      E4 ADJUSTMENTS REPORT

                      E5 AUDITS REPORT

6. THE ‘TOGGLE FREE PLAY’ FUNCTION IN THE MAIN MENU HAS BEEN CHANGED TO ‘PAY / FREE PLAY’.  THIS CHANGE IS BE ABLE TO LET THE OPERATOR KNOW AT A GLANCE WHAT MODE THE GAME IS IN.

7. AN ADDITION HAS BEEN MADE TO THE AUDIT MENU CALLED ‘AUDIT REPLAY PERCENT’.  THIS WILL GIVE THE OPERATOR THE REPLAY-VS-PAID GAMES PERCENTAGE.

8. AN ADDITION HAS BEEN MADE TO THE AUDIT MENU CALLED ‘HSTD SCORE PERCENT’.

THIS ITEM WILL GIVE THE PERCENT OF HSTD AWARDS-VS-PAID GAMES.  

* DEFAULT DELAYS FOR MAGIC WAND AND STAGE:

THE FOLLOWING HAVE BEEN ADDED TO ‘B2 GAME ADJUSTMENTS’ PLEASE NOTE THAT THE HIGHER THE DELAY TIME IS SET FOR, THE LONGER THE TRAVEL TIME OF THE MOTOR AFTER THE LIMIT SWITCH IS MADE.  FOR EXAMPLE IF I WANTED TO MAKE THE WAND MOVE A LITTLE FURTHER OVER THE LOCKED TRUNK OR THE CRITICS TRIANGLE I WOULD INCREASE THAT SETTING.  CONVERSELY IF I WANTED THE WAND TO STOP EARLIER (LESS TRAVEL) I WOULD DECREASE THAT SETTING.  THE SAME GOES FOR THE STAGE AS WELL.  IF I INCREASED THE DOWN TIME THE FLOATING BALL WOULD TRAVEL FARTHER DOWN.  IF I INCREASED THE STAGE UP TIME THE FLOATING BALL WOULD RISE HIGHER.

            07         STAGE DELAY - UP

                                RANGE:         0 - 400 (IN MILLISECONDS)

                                FACTORY:     256

            08         STAGE DELAY - DOWN

                                RANGE:         0 - 400 (IN MILLISECONDS)

                                FACTORY:     0

            09         WAND DELAY - CRITICS

                                RANGE:          0 - 400 (IN MILLISECONDS)

                                FACTORY:     90

            09         WAND DELAY - LOCK

                                RANGE:           0 - 400 (IN MILLISECONDS)

                                FACTORY:      50

IF THERE ARE ANY QUESTIONS PLEASE FEEL FREE TO CONTACT OUR FIELD SERVICE DEPARTMENT AT (708) 797-6192.